Retrato de Ada Lovelace, pionera en programación y matemática, con un vestido elegante y adornos en el cabello.

UDIT celebrates Ada Lovalace Day: the first female programmer in history

  • 12 October 2025
  • 3 minutos
  • Blog

This 14 October we celebrate Ada Lovelace Day, a day that recognises the achievements of women who have developed their careers in fields such as technology, science, engineering or mathematics.

Augusta Ada Byron, known as Ada Lovelace, was born in London in 1815 and became a revolutionary figure who anticipated computing by almost a century. Her collaboration with Charles Babbage on the"Analytical Engine" (it was a theoretical mechanical computer, with a "mill unit" - the processor - and a "memory" - the store - capable of performing automatic arithmetic operations) led her to write what we now consider to be the first algorithm in history.

It was not, of course, an algorithm in the modern sense of executable code, but a step-by-step description of how one could calculate Bernoulli numbers, a mathematical sequence related to the analysis and theory of numbers.

From number to programmable symbols

To achieve this, he first translated from French into English a technical article by the Italian engineer Luigi Menabrea on Charles Baggage's project. His contribution, however, went much further, adding an extensive set of "Notes" that tripled the length of the original text. In them, he not only explained the theoretical workings of the machine, but also anticipated concepts that today form the basis of modern programming, such as the idea that a machine could manipulate not only numbers, but any kind of symbol representable by logical rules.

In the last of these notes, Note G, he set out how the famous sequence could be calculated. To do this, he devised a structured procedure that specified the operations to be performed by the machine (addition, subtraction, multiplication and repetition of steps) in a particular order.

The proposed method required inputting data through punched cards, an input system inspired by Jacquard looms. In addition, it provided mechanisms to control the flow of execution, allowing certain instructions to be repeated or omitted depending on the results obtained, equivalent to the loops and conditionals of today's programming.

It also envisaged the possibility of storing intermediate results for later reuse, a fundamental idea in the design of any computer. Although the Analytical Engine was never built (basically because the technology of the mid-19th century was not ready), the conceptual clarity of Lovelace's algorithm laid the foundations of computer science as we understand it today.

Stricken with cancer of the uterus, Ada Lovelace died in 1852, when she was only 36 years old. During her illness, Ada spent her last years in seclusion, distanced even from Babbage and several intellectual friends who had accompanied her on an adventure that would end up defining much of 20th century technology.

Ada Lovelace's legacy connects naturally with the philosophy of UDIT, the University of Design, Innovation and Technology. Her vision reflects the same spirit that drives UDIT: understanding technology not just as a functional tool, but as a means to transform ideas into creative solutions.

From degrees such as Data Science and Artificial Intelligence, Mathematics and Computer Science to Full Stack Software Development, UDIT continues to explore the boundaries between the human and the technological, fostering curiosity and recognising Lovelace's example as an inspiration for new generations.

  • Ciencia y Tecnología

RELATED INSIGHTS

Un grupo de jóvenes interactúa frente a varias pantallas de computadora en un entorno colaborativo.
Ciencia y Tecnología

How to use AI to study without stopping yourself from thinking: five checks to carry out before accepting an answer

24 July 2026

Using artificial intelligence to study can help you understand, practise and revise, but first you must check whether it is permitted, make an initial effort yourself, decide what role it will play, verify its answers and retain ownership of the process. Citing the tool does not replace the need for permission, nor does it automatically make its content a reliable source.

Dos mujeres trabajan juntas en un taller, utilizando herramientas para crear algo.
Proyectos

How to work as a team on creative and tech projects without ending up doing everything yourself

24 July 2026

Working well as a team on creative and technological projects requires more than simply dividing up tasks. Before starting, the group needs to agree on the end result, who is responsible for what, who makes each decision, where files are stored, how the work is reviewed and what to do if the project hits a dead end. Making the process transparent prevents duplication of effort, conflicts and last-minute bailouts.

Un grupo de estudiantes concentrados en sus computadoras trabajando en un proyecto.
Creación gráfica

Master’s in Graphic Design at UDIT: how to tell if your portfolio needs more discernment, not just more pieces

9 July 2026

UDIT’s Official Master’s Degree in Graphic Design is designed for creative, visual or design-oriented professionals who wish to build a professional portfolio covering a range of disciplines: branding, editorial design, packaging, audiovisual graphics, digital graphics, advanced typography, visual culture, design management, work placements and a Master’s thesis. It is not about simply accumulating more pieces, but about learning to explain and justify every visual decision.

Un joven está trabajando en una tableta gráfica en un entorno de estudio moderno.
Videojuegos

Bachelor’s Degree in Digital Art for Video Games at UDIT: how to know if you want to create interactive visual worlds

9 July 2026

UDIT’s Official Bachelor’s Degree in Digital Art and Visual Creation for Video Games and Interactive Environments is a four-year, 240 ECTS on-campus programme based in Madrid, focused on creating characters, settings, props, interfaces, textures, lighting, VFX and visual worlds that must function within engines such as Unity or Unreal. It is ideal for creative professionals who wish to build the visual dimension of interactive experiences.

Un joven dibujante trabaja en su mesa con una pantalla digital.
Animación

Bachelor's Degree in Animation at UDIT: how to tell if creating characters, worlds and stories in motion is your thing

26 June 2026

UDIT’s Official Bachelor’s Degree in Animation provides training in the entire process of creating an animated audiovisual piece: scriptwriting, storyboarding, character and background design, 2D and 3D animation, post-production, VFX, sound, art direction and showreels. It is a face-to-face programme, lasts four years (240 ECTS) and is taught in Madrid. It is designed for creative individuals who want to learn how to create movement, narrative and production, not just how to draw.

Un hombre y una mujer están colaborando en una computadora portátil mientras revisan documentos en un entorno de estudio.
Ciencia y Tecnología

Master’s in Cybersecurity and Ethical Hacking at UDIT: how to move from finding vulnerabilities to building digital resilience

26 June 2026

UDIT’s Official Online Master’s Degree in Cybersecurity and Ethical Hacking is designed for professionals with a technical or scientific background who wish to specialise in offensive security, coordinated defence, Red Team, Purple Team, OSINT, forensic analysis, incident response and GRC. It’s not just about learning tools: it’s about developing the judgement needed to protect digital assets when the risk is already within the system.