Un artista manipula marionetas en un estudio de animación stop-motion.

Stop-motion: a captivating animation technique

  • 2 October 2023
  • 3 minutos
  • Blog

Animation is an art form that provides viewers with imaginary worlds and unforgettable characters. One of the most fascinating techniques used in animation is stop-motion. Stop-motion involves the creation of animation frame by frame, bringing inanimate objects to life through a series of still images. Each frame is captured individually, moving objects or characters slightly between shots to create the illusion of movement when played in sequence. 

Iconic examples in film and advertising

This technique has left its mark on film history with iconic films such as  Tim Burton's "Nightmare Before Christmas" and "Corpse Bride" where the use of stop-motion creates visually stunning worlds. Others such as "Coraline and the Secret Door" and "Kubo and the Two Magic Strings" have shown that engaging and exciting stories can be told in a unique style. We also find examples of short films, widely awarded at international festivals, such as"Bao" winner of the Academy Award for Best Animated Short Film in 2019.

Nightmare Before Christmas 
Corpse Bride 
Bao 
Kubo and the Two Magic Strings 

It has not only made its mark in cinema, but also in advertising and in the world of short films. Many brands have used this technique to create unforgettable commercials that stand out for their originality and ability to capture the viewer's attention. For example Honda and the spot entitled The Cog" (2003) or Sony Bravia with Color Like No Other.

Stop-motion proves to be a versatile art form that evolves with the passage of time and the advancement of technology. Today, animators have access to digital tools that allow them to combine stop-motion with digital animation techniques, further expanding the creative possibilities and facilitating the development of works.

In the Bachelor's Degree in Animation you will have a specific subject in which you will learn to generate movement through characters and objects created and modelled with putty, plasticine and various materials and then treat them digitally to produce short and feature-length animated films. Do you want to master this technique?

Related Insights

Un orador presenta frente a un público joven en una biblioteca.
Videojuegos, Branding, Interiores, Creación gráfica, Producto, Ciencia y Tecnología, Moda, Animación & UX

Learning by doing in design and technology: from the initial idea to a solution you can defend

4 September 2026

Learning by doing does not mean replacing theory with projects. In Design and Technology, it means turning an idea into something that can be observed and tested, gathering information about its shortcomings, revising decisions and explaining why changes have been made. Learning takes place within this cycle of action, evidence, feedback and iteration, not solely in the final outcome.

Una multitud de personas se reúne en un espacio amplio y luminoso, interactuando entre sí.
Videojuegos, Branding, Interiores, Creación gráfica, Producto, Ciencia y Tecnología, Moda, Animación & UX

What to study if you’re into design and technology: a guide to finding your field of study

31 August 2026

If you’re interested in both design and technology, you don’t need to choose between creativity and technique, but rather to identify the type of problem you want to tackle. Disciplines such as Fashion, Interior Design, Product Design and UX, Visual Communication, Animation, Video Games, and Data Science and AI apply varying degrees of both tools depending on whether they focus on the body, space, use, meaning, time or systems.

Una escultura de colores brillantes compuesta por materiales en forma de estructura geométrica.
Branding

Trend, passing fad or structural change: how to tell them apart before designing or communicating

31 July 2026

A passing fad attracts attention quickly, but lacks depth and has low barriers to exit. A trend shows continuity, growing adoption and observable behavioural changes. A structural change alters infrastructure, incentives, norms or capabilities. To distinguish between them, it is not enough simply to measure virality: one must gather evidence and understand what underpins the change.

Un grupo de jóvenes interactúa frente a varias pantallas de computadora en un entorno colaborativo.
Ciencia y Tecnología

How to use AI to study without stopping yourself from thinking: five checks to carry out before accepting an answer

24 July 2026

Using artificial intelligence to study can help you understand, practise and revise, but first you must check whether it is permitted, make an initial effort yourself, decide what role it will play, verify its answers and retain ownership of the process. Citing the tool does not replace the need for permission, nor does it automatically make its content a reliable source.

Dos mujeres trabajan juntas en un taller, utilizando herramientas para crear algo.
Proyectos

How to work as a team on creative and tech projects without ending up doing everything yourself

24 July 2026

Working well as a team on creative and technological projects requires more than simply dividing up tasks. Before starting, the group needs to agree on the end result, who is responsible for what, who makes each decision, where files are stored, how the work is reviewed and what to do if the project hits a dead end. Making the process transparent prevents duplication of effort, conflicts and last-minute bailouts.